Archive for April, 2007
Armageddon Squadron available from Verizon Wireless
Apr 23rd
Arcade flight-sim / shoot-em’up Armageddon Squadron is available now in the US from Verizon Wireless.
Verizon subscribers can follow this link to purchase the game. Verizon non-subscribers are advised to first sign up for a subscription and then download the game ASAP!
Polarbit garners praise for iPhone beta of Raging Thunder
Apr 22nd
The iPhone beta release of Polarbits award-winning arcade racer Raging Thunder has received wide acclaim as one of the best games released for the iPhone thus far.
During its first 20 days of availability, Raging Thunder was been downloaded over 450.000 times, with a peak average of one download per second.
Polarbit are thrilled at the reception, and look forward to a long and fruitful relationship with the iPhone community.
Wave Blazer – online speedboat racing for iPhone and iPod Touch
Apr 21st
Says Janne Korpela, co-founder of Polarbit and lead developer of Wave Blazer:
“Raging Thunder and Crash Nitro Kart have both been extremely well received by gamers and in reviews the world over. Looking to our previous games, we definitely have a lot to live up to in terms of both visual quality and gameplay value. We are confident that we have managed to up the ante an additional notch with Wave Blazer and that gamers will be just as exited about it as they have been about Raging Thunder and Crash Nitro Kart.”
Wave Blazer is available globally from the AppStore.
Polarbit and I-play sign multi-title deal
Apr 20th
I-play, the mobile entertainment company, today announced a multi-title distribution deal with Polarbit, the experts in mobile 3D game development. Covering BREW, Symbian and Windows mobile, the games will appear across I-play’s global distribution network in the second half of 2007.
Polarbit’s games truly showcase the stellar performance achievable on today’s mobile platforms, while also embracing I-play’s gaming philosophy that ‘casual’ is a mind-set, not a genre. These titles deliver an experience more powerful and visually stunning than most games available on the market; but they also adhere to I-play’s mobile gaming ideals, providing the ultimate dip-in/dip-out, intuitive, and accessible gameplay experience, offering instant gratification as well as ongoing challenge and replay value.
Leighton Webb, Senior Vice President of Content Strategy and Licensing for I-play, commented: “Polarbit are the masters of high-end mobile game development and we are very excited to bring their stunning games to market. These games showcase the advanced performance achievable on today’s mobile platforms while embracing I-play’s mantra that regardless of the power of the technology behind a game, the gameplay itself is always king.”
Mitri Bautista-Wiberg, co-founder of Polarbit says: “We are extremely happy to be working with I-play in bringing our titles to market. It is important for us to be partnering with people who are as passionate and dedicated as ourselves about gaming on mobile platforms, while able to bring the marketing weight and industry connections of a first-rate publisher.”
Raging Thunder wins “Best Driving game of 2006″
Apr 19th
Polarbit are happy to announce that Raging Thunder was proclaimed "Best Driving Game" at the 2006 MGF awards, beating out major titles such as ‘Need for Speed’ and ‘Fast and the Furious’ in the process.
Raging Thunder nominated for an IMGA
Apr 18th
Polarbit is very exited to announce that Raging Thunder has been nominated in the 2006 International Mobile Game Awards. Winners will be announced in February 2007. Until then, keep your fingers crossed (when they’re not pounding those keypads)…
Raging Thunder dazzles reviewers
Apr 17th
Polarbits first release, arcade racer Raging Thunder, receive outstanding scores in early reviews. Mobilegamefaqs.com proclaims it one of the best looking racing games for mobile devices ever and awards it a whopping 94/100 score. Leading Spanish mobile games website Movilgamers.com is similarly impressed, giving the game a score of 9.6/10 and calling it "un juego bestial" (a beast of a game).
Synergenix founding members start-up Polarbit
Apr 16th
Stockholm, Sweden – March 1st, 2005. Polarbit AB a new Mobile Technology and Game Development company has been found by the co-founding group of Synergenix and core team behind mophun. Anders Nilsson former co-founder and CTO at Synergenix, Anders Norlander former main architect at Synergenix, Janne Korpela former co-founder and lead engine developer at Synergenix and Mitri Bautista-Wiberg former Developer Relations Manager at Synergenix have joined their experience and skills to create Polarbit.
Polarbit AB is a technology development company, specializing in the development of games and technology for high-end handheld and new market devices, with the Vision to become the leading development company of games and related technology.
